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Budget Backrooms Levels Banner

About this section

Self-explanatory. This section will help you through the levels. Here you'll find each level's mechanic, possible exit, and entity occurrences.

Level Mechanics

Each level is designed momentarily linear but encourages the player to explore instead of playing for the objective: (get the hell out of the level).

The levels / game is technically "speedrunnable", there are no form of rewards for doing so, however there is a small community for speedrunning on speedrun.com

Things to keep in mind
  • Levels are not procedurally generated because I do not have any idea how to do it yet. (and it's usually buggy)

  • Some of the levels are made using Unreal's Geometry Brush Actors (or as I like to call them, BSP Brushes). So, optimization is thrown out of the window (bad) at times.

    • Also some levels in this game make use of dynamic lighting, so performance is a bit of an issue to fix for me. If you have a good GPU, the game should run pretty good but optimizations will still be considered.

Levels

There are currently 7 Levels (and 3 sub levels) in Budget Backrooms.


In the meantime, you can join the Discord Server, or you can contribute to the game.